@startuml
sprite $broom [48x48/16] {
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!define FA6_BROOM(_alias) ENTITY(rectangle,black,broom,_alias,FA6 BROOM)
!define FA6_BROOM(_alias, _label) ENTITY(rectangle,black,broom,_label, _alias,FA6 BROOM)
!define FA6_BROOM(_alias, _label, _shape) ENTITY(_shape,black,broom,_label, _alias,FA6 BROOM)
!define FA6_BROOM(_alias, _label, _shape, _color) ENTITY(_shape,_color,broom,_label, _alias,FA6 BROOM)
skinparam folderBackgroundColor<<FA6 BROOM>> White
@enduml